Healing

The power to restore biotic organisms to their optimal health.

Capabilities
The user can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though the user may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead.

Applications

 * Alleviation
 * Body Part Restoration
 * Cellular Activation
 * Curing
 * Disease Detection
 * Healing Augmentation
 * Internal Bodily Cleansing
 * Limb Reattachment
 * Regenerative Healing Factor
 * Regrowth

Variations

 * Demonic Healing: to heal by using demonic energy/power.
 * Divine Healing: to heal by using divine energy/power.
 * Energy Healing: to heal by using energy.
 * Flawless Healing: to heal to a pristine condition/state.
 * Healing Aura: to heal with one's aura.
 * Healing Blood: to heal others using blood.
 * Healing Kiss: to heal with a kiss.
 * Elemental Healing: to heal by using elements.
 * Life-Force Healing: to heal through life-force.
 * Chi Healing: to heal through chi.
 * Spiritual Healing: to heal through spiritual energy.
 * Lunar Healing: to heal by using lunar elements.
 * Mystical Healing: to heal through magical means.
 * Natural Force Healing: to heal using natural forces.
 * Organic Healing: to heal using organic substances.
 * Psionic Healing: to heal through psychic energy.
 * Wound Transferal: to transfer the wounds of a sufferer to on their own bodies, and either heal from that or transfer the wound on to another.

Levels of Healing
Note that the levels refer to what kind of damage the user can heal, not the rate/speed the healing process happens.

Basic Level: User can do anything that normal healing would do, simply accelerated.


 * Can heal minor wounds such as cuts, bruises, and light burns.
 * Recovering from minor to moderate blood loss.
 * Critical wounds such as loss of limbs or damaged nerves and internal organs cannot be healed, but wounds can be closed.
 * Cells that are fatally damaged, such as by burning, cannot be healed, resulting in permanent scarring.

Expert Level: User can do anything that normal healing and modern medical knowledge could achieve.


 * Can heal external wounds, including fractured bones and deeper burns, disregarding of severity.
 * Lost limbs can be reattached.
 * Minor damaged internal organs may be healed, but more severity may be beyond repair and may take more time to heal.
 * Nerves may remain damaged.

Advanced Level: User can heal things that current medical knowledge cannot do.


 * Lost limbs and internal organs are completely healed.
 * Damaged nerves can be healed to a certain extent.
 * Critically and fatally damaged cells can regenerate, preventing scars.

Master Level: The user can heal anything as long as the target is alive.


 * Semi-Immortality by rejuvenating cells to keep them at their optimal prime.
 * Youth Inducement by reversing the effects of aging.

Limitations

 * Healing Immunity
 * Useless against Irreversible Destruction.
 * Can’t raise the dead, but as long as there's even a hint of life left, healing is possible.
 * Healing may not be permanent.
 * May be limited to healing either oneself or others.
 * May only be able to heal non-fatal wounds.
 * May have a limited range, including touch only.
 * May need direct body-to-body contact (possibly naked "for better skin contact"), various kinds of blood or power transfers through kissing/licking, a Magic Kiss with healing properties, and so forth.
 * May not work on permanent injuries or abnormal injuries that cannot be treated.
 * May not occur automatically, thus preventing the users from healing injuries by reflex.
 * May be painful for the recipient of the healing.
 * Certain methods may require delicate control when healing, otherwise, it may cause cellular damage.
 * May cause the healer's body to deteriorate.
 * Distance, mass, precision, etc. depend upon the knowledge, skill, and strength of the user and their power's natural limits.