Sympathetic Magic

The power to utilize sympathetic magic.

Also Called

 * Imitative Magic
 * Mutual Recognition
 * Organic Link Magic
 * Representational Magic

Capabilities
User can utilize the principles of sympathetic magic which has two aspects:

Law of Similarity or "like affects like": model or miniature of a real-world object which affects the real-life counterpart when it is changed. For example, a miniature New York where you can move buildings and they'll move in the real New York. Or a globe (careful with it) if you poke it carelessly, you'll crush the entirety of a country. This allows the user to scry the object in question, because what happens to it happens also to the replica.

Law of Contact/Contagion: that things which have once been in contact with each other continue to act on each other at a distance after the physical contact has been severed. This makes someone who knows how to do it right truly dangerous because they can ignore any distance to hurt someone with only a bit of something they have used, for example, clothing, personal possessions, etc., or (even better) part of them, for example, blood, hair, and nail-clippings.

Applications

 * Effect Generation
 * Instant Effect
 * Knotting
 * Reality Inducement

Techniques

 * Link the user's energy to an object in order to supply it with energy.
 * Serve as a bind/seal linking a group in order to seal away someone or something.

Associations

 * Companion Allegiance
 * Empathetic Masochism
 * Magic
 * Dark Arts
 * Voodoo
 * Solipsistic Manipulation
 * Plot Control
 * Power Echo
 * Property Linking
 * Puppet Mastery
 * Seal Creation
 * Sensorial Link
 * Sympathetic Teleportation

Limitations

 * Target who knows about the Sympathetic Principle may be able to reverse the attack against them and cause damage to the model used to harm them by doing something that would normally harm them.
 * Are still bound to Supernatural Law they operate in.