Spell Casting

The power to cast spells.

Also Called

 * Casting Magic
 * Spell Binding
 * Spellcraft
 * Magic Spell Usage

Capabilities
The user can cast spells, which are formulae for producing specific magic effects. Such formulae are often a series of magic words, but they can also take the form of specific thoughts, gestures, rituals, etc.

Applications

 * Spell Absorption
 * Spell Amplification
 * Spell Creation
 * Spell Destabilization
 * Spell Immunity
 * Spell Mixture
 * Spell Negation
 * Spell Reflection

Associations

 * Magic
 * Mystic Object
 * Magic Books
 * Reality Warping

Limitations

 * May need to perform certain actions/fulfill conditions to use magic, ranging from specific words/songs, inscription/incantation, certain hand/body moves, materials that may be consumed or even extensive rituals.
 * Incorrect pronunciation and word choice of a spell may have negative effects (such as the spell being thrown back at the user, or producing a different effect than expected).
 * May need to use special artifacts such as spell books, herbs, and talismans.
 * May be limited on how many spells they can cast.
 * May require concentration to work.
 * Certain spells may only work for as long as the caster is alive.
 * Certain spells may be limited to a specific group of spell casters.
 * Certain spells may have a negative effect on nature and require a balance to the universe. For instance, if one person is brought back to life, another will die in the process.
 * More powerful spells may require more magical power (e.g, mana) and training to work.
 * Untrained novices can easily misuse a spell creating unpredictable results.
 * Some spells may taint the user's soul and turn them down the path of evil/good, and therefore are best left unknown.
 * Some spells may simply need to be spoken in reverse to be negated.
 * Overuse may lead to physical and/or mental damage, temporary/permanent loss of magic or death.
 * Useless against people with Spell Negation and Spell Immunity.